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Shikigami & Cursed Submissions Empty Shikigami & Cursed Submissions

Wed Jul 21, 2021 1:17 am
SHIKIGAMI & CURSED SUBMISSIONS
Shikigami & Cursed Submissions Msh10
To learn about Shikigami, please see the Shikigami Guidelines topic. You are only allowed to submit 2 shikigami PER week after you've posted your starting shikigami. This per-week schedule takes effect once you try to submit any new shikigami after your original ones.
Code:
[b]Name:[/b] ???
[b]Classification:[/b] Cursed or Shikigami?
[b]Strength:[/b]
[b]Speed:[/b]
[b]Endurance:[/b]
[b]Durability:[/b]
[b]Sensory:[/b]
[b]Ability:[/b]
[b]Description:[/b] This is optional, but if you have any interesting lore on the spirit, do share.

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Submit your creations below and someone on staff will be with you when they can find the time.
Kingu
Kingu

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Shikigami & Cursed Submissions Empty Nron, Cursed Spirit

Fri Aug 06, 2021 9:09 pm
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Shikigami & Cursed Submissions Vermillion
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Sat Aug 07, 2021 12:08 am

Approved, but will be declined in the future if you link any staff again. Follow the template accordingly.
Kojima
Kojima

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Sat Aug 07, 2021 8:28 pm
Name:
Ashura Arau Shikigami

(Supernatural)
Sei Ikkaku
Stats:
Strength: Supernatural 1.3(8.)
 Speed: Supernatural 1.3(8.) 
Endurance: Supernatural 1.3(7) 
Durability: Supernatural 1.2(5) 
Sensory:
Enhanced 1.4(5)
Summary:
Both Shikigami shares supernatural strength, but with different qualities. Tetsuya has the more outward destructive capability, her blows are mighty and capable sometimes they require large wind-up and charge times. The opposite can be said for Sei Ikkaku, whose every blow is sharp and precise. Most of his techniques have quick activation times, fast startups, and swift cooldowns. He has supernatural speed, endurance, and durability making him capable of withstanding severe wounds that may occur from tanking various attacks once or twice. There is a level of resilience before facing long-lasting damage. He is just as capable of being struck as he is of striking back with force. His perception is linked with the other shikigami as well as Hajime himself, giving him enhanced senses. At the supernatural level, Hajime's curses direct visual are relayed to his mind, however, this capability varies among the Enhanced Shikigami depending on how many are at play. They all create various fields of cursed energy sensory that may overlap create very few gaps. As a rule, Sei is capable of withstanding Tetsuya's strength, as they share similar durability. 




Ability: Kali Thunder: Sei, grinds or bangs the Kali sticks together. Sparks of electrical force gather and erupt into a thunderous wave of kinetic energy.
Kali Thunder Dash: The shinigami creates the thunder force while the kali-sticks remain on its back. The shockwave created accelerates its speed by a single tier to cut the distance. It can be used to close the gap or escape fatal attacks. It must recharge for a single post to be used again. 

Tetsuya
Stats: Strength: Supernatural 1.3(9) 
Speed: Supernatural1.1(9)  
Endurance: Supernatural 1.3(7)  
Durability: Supernatural 1.2 (5)
Sensory: Enhanced 1.4(5)
Summary:
Tetsuya is seen as the polar opposite of Sei Ikkaku's fast and strike-heavy style. She indeed has similar potential to him in terms of raw power, yet the expression of power fairs far different. This comes at the cost of less speed. Using her club, her damage can cause widespread destruction to the environment, equating to a dozen or so meters around the impact zone. Her strength is pure and raw like a brawler, but it is perfectly mixed into the battle flow to create a hard-to-react scenario. 
Ability: Omega Bash: The demon gathers a large volume of cursed energy into the heavy mace. This takes a long time to accomplish yet when complete, the destruction is several dozen meters in diameter.
Omega Toss: Tetsuya channels a large amount of cursed energy into her club and then throws it. Like a bomb, it collides with the ground and crumbles the area of impact. 


(Enhanced)
Hayate
Stats: 
Strength: Enhanced 1.3(5) 
Speed: Enhanced 1.5(7) 
Endurance: Enhanced 1.1(10) 
Durability: Enhanced(10) 
Sensory: Enhanced 1.3 (5)

Summary:
Little Hayate's simplistic shapeshifting ability gives him the ability to claw chunks of flesh from foes. Its claws end up with fine-honed edges that work well alongside its speed. This sort of strength favors weak spots and special targets. This can work well when combined with other curses as well as its own, but its small size is not favorable for long solo battles with powerful curses. This fella is great when used for a swift getaway or reconnaissance. Its speed can be confusing as it can go from a slash and dash to a warp, appearing in any location around and about the opponent. It could be said its speed is its main draw. It is capable of fighting for a decent amount of time when facing injury, though there is a threshold for its tiny size. a fatal blow could spell the end of this guy if he is not summoned back. It's can link its senses with the other shikigami as well as the user. 

Ability:
Warp-square: Hayate can create large and small squares for objects and people to warp through. This is more so used for sources of cursed energy relating to Haji, such as himself and his other shikigami. Hayate is capable of teleporting others, but it wares on the user's cursed energy reserves to repeat such a process. 
Shapeshifter: The little curse can shapeshift its size a bit, as well as shape its limbs into blades and daggers. It can also cut with horns on its head. 

Ryūji
Stats: Strength: Enhanced 1.3 (10) 
Speed: Enhanced 1.1 (5) 
Endurance: Enhanced 1.2 (6) 
Durability: Enhanced 1.4 (4)
Sensory: Enhanced 1.3(5)

Summary: 
This beast's raw size gives it the ability to rough house anyone that finds its way into its claws. Its power knocks opponents on their back and the fangs can easily puncture flesh and even some armors. Some could even lose a limb. Its heavyset body makes it difficult to move as fast as other shikigami within the arsenal, so it makes up for that limitation with Enhanced Durability and higher endurance. The beast can power through damage, especially of the elemental nature. The spikes on its body can repel blades. It is capable of Enhanced sensory by linking with Hajime and the other shikigami. 
Ability: 
Blazing shot: The Shikigami formulates flames in its mouth and projects it, either as a single explosive shot or a fan of flames.
Rolling Blow: Ryuji curls into a ball and rolls about. The spines on its body are capable of shredding and tearing at enemies and its massive size allows it to blow and crash through solid objects and walls. 

Ninpo-Mitsugo
Stats: 
Strength: Enhanced 1.2 (9)
 Speed: Enhanced 1.2 (10)
 Endurance: Enhance 1.2 (5) 
Durability: Enhanced (10) 
Sensory: Enhanced 1.3(5)
Summary
The Ninpo Triplets are highly skilled in their lane. As enhanced beings, their weapon use is capable of decapitation of limbs or one's head. They can split fellow curses in two and create a flurry of blows using combined teamwork. The fact they rarely break formation, even while taking damage shows just how useful they can be for stalling or taking down specific enemies. They each can link their various eyes to the whole of Hajime's arsenal. They can quickly break formation to avoid an attack and quickly reset without their inner workings being seen to the outside world. 

Ability:
Tower Of One: The fighting style is defined as "Tower Of One." By staying within formation this shikigami do their best work. They refuse to break even in death. 
Moon strike: By concentrating cursed energy, the shinigami can send a crescent moon-like wave of energy in the direction of its cut. 
Tsume
Stats: 
Strength: Enhanced 1.1 (5)
Speed: Enhanced 1.2(10) 
Endurance: Enhanced 1.2(5) 
Durability: Enhanced 1.1(10) 
Sensory: Enhanced 1.3(5)
Summary:
Tsume is a modest-sized beast in the form of a griffon. Its power is best expressed while in motion. It can strike with its beak and claws on the ground, but that potential is best used while in flight. When dive-bombing, it using either its beak or its serrated claws to tear and shred limbs and body parts. Its wings are powerful enough to take enemies off their feet, smashing them into walls and through windows, etc. It can survive being knocked out of the sky and even losing a wing and its senses can be linked with the others. It goes without saying that this shikigami is faster in the air than on the ground. 

Ability:
Wing Break: Either from hovering or a dive bomb by opening and directing the flap of its wings, Tsume can create a powerful kinetic burst of wind enhanced via cursed energy. It is not likely one can remain where they are standing if they find themselves on the other end of this. Unscathed opponents may be removed from the position they once stood, especially if they have already lost their footing. 
Claw Dive: Tsume dive bombs as usual, except this time it attempts to slash or grab with its mighty claws. Even a near miss can lead to fatal wounds against sorcerers and curses alike. Its speed really jumps during this maneuver. 


(Advanced)
Itsuki-Inu (pack) 
Stats:
Strength: 
Advanced 1.1 (10)
Speed: Average 1.1 (10)
 Endurance: Advanced 1.1 (5)
Durability: Advanced (10)
Sensory: Enhanced 1.3(5)

Summary:
The Itsuki-Inu pack can come in varying sizes. But in most scenarios, they can vary from small lap dog to large mastiff or pit bull. Since they can be "regenerated" or replicated using talisman, they suffer from less overall power. They are more supportive than direct fighters but can confuse and harass opponents. They can also keep samples and objects inside of their bodies and have the ability to track like no other using the various mouths to taste the air. 

Ability: 
Bite: A normal bite. Several of the pack can jump and attack at the same time. 
Branch Assault: Whether it's one or many, these beasts can burrow underground and launch a wave of vines to attach and pin down a target. 


Approved @Kojima


Last edited by Kojima on Wed Aug 11, 2021 9:16 pm; edited 5 times in total

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! Kori
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Sun Aug 08, 2021 11:45 am
Orochi's Sunken Kin

Strength: Average 
Speed: Advanced 
Stamina: Average 
Durability: Advanced
Sensory: Basic

Summary: Orochi's Sunken Kin— Two shikigami who both take on the appearance of black snakes. Their bite force is no better than a viper's, and have long fangs that can puncture flesh. Being snakes, they are swift and are better than some others in this category. They're no larger than a black mamba. Their scales almost feel like armour with smooth plating and a sturdy make-up, allowing them to take strong hits relative to their size. They have a triangular head and aren't any longer than 2 meters. Okiku has personally named them Oiwa and Otsuyu as reference to "Japan's Big Three Ghost Stories." Oiwa has a three purple gems that creeps down its neck and Otsuyu instead has gems as pale as the moon. Just as their scales, the insides of their mouths are a black as dark as night.

Abilites -
Restriction: Similar to a Boa, the snakes can use their bodies to wrap around opponents and restrict their movement.There have been ways this ability has been used. For example, look at the move "Lose Your Mind" crafted by Okiku.

Venom: This is the shikigami's signature. It's able to exorcise low grade curses in its most potent form. The build up of the toxins are interchangeable, which can allow for varying results. The most common result, though, is a neurotoxin/cardiotoxin. It's similar to the black mamba's build of toxin.


Last edited by ! Kori on Thu Aug 12, 2021 7:06 pm; edited 6 times in total (Reason for editing : Balancing)
Kojima
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Sat Aug 28, 2021 12:48 am
Kojima wrote:Name:
Ashura Arau Shikigami

(Supernatural)
Sei Ikkaku
Stats:
Strength: Supernatural 1.3(8.)
 Speed: Supernatural 1.3(8.) 
Endurance: Supernatural 1.3(7) 
Durability: Supernatural 1.2(5) 
Sensory:
Enhanced 1.4(5)
Summary:
Both Shikigami shares supernatural strength, but with different qualities. Tetsuya has the more outward destructive capability, her blows are mighty and capable sometimes they require large wind-up and charge times. The opposite can be said for Sei Ikkaku, whose every blow is sharp and precise. Most of his techniques have quick activation times, fast startups, and swift cooldowns. He has supernatural speed, endurance, and durability making him capable of withstanding severe wounds that may occur from tanking various attacks once or twice. There is a level of resilience before facing long-lasting damage. He is just as capable of being struck as he is of striking back with force. His perception is linked with the other shikigami as well as Hajime himself, giving him enhanced senses. At the supernatural level, Hajime's curses direct visual are relayed to his mind, however, this capability varies among the Enhanced Shikigami depending on how many are at play. They all create various fields of cursed energy sensory that may overlap create very few gaps. As a rule, Sei is capable of withstanding Tetsuya's strength, as they share similar durability. 




Ability: Kali Thunder: Sei, grinds or bangs the Kali sticks together. Sparks of electrical force gather and erupt into a thunderous wave of kinetic energy.
Kali Thunder Dash: The shinigami creates the thunder force while the kali-sticks remain on its back. The shockwave created accelerates its speed by a single tier to cut the distance. It can be used to close the gap or escape fatal attacks. It must recharge for a single post to be used again. 

Tetsuya
Stats: Strength: Supernatural 1.3(9) 
Speed: Supernatural1.1(9)  
Endurance: Supernatural 1.3(7)  
Durability: Supernatural 1.2 (5)
Sensory: Enhanced 1.4(5)
Summary:
Tetsuya is seen as the polar opposite of Sei Ikkaku's fast and strike-heavy style. She indeed has similar potential to him in terms of raw power, yet the expression of power fairs far different. This comes at the cost of less speed. Using her club, her damage can cause widespread destruction to the environment, equating to a dozen or so meters around the impact zone. Her strength is pure and raw like a brawler, but it is perfectly mixed into the battle flow to create a hard-to-react scenario. 
Ability: Omega Bash: The demon gathers a large volume of cursed energy into the heavy mace. This takes a long time to accomplish yet when complete, the destruction is several dozen meters in diameter.
Omega Toss: Tetsuya channels a large amount of cursed energy into her club and then throws it. Like a bomb, it collides with the ground and crumbles the area of impact. 


(Enhanced)
Hayate
Stats: 
Strength: Enhanced 1.3(5) 
Speed: Enhanced 1.5(7) 
Endurance: Enhanced 1.1(10) 
Durability: Enhanced (10) 
Sensory: Enhanced 1.3 (5)

Summary:
Little Hayate's simplistic shapeshifting ability gives him the ability to claw chunks of flesh from foes. Its claws end up with fine-honed edges that work well alongside its speed. This sort of strength favors weak spots and special targets. This can work well when combined with other curses as well as its own, but its small size is not favorable for long solo battles with powerful curses. This fella is great when used for a swift getaway or reconnaissance. Its speed can be confusing as it can go from a slash and dash to a warp, appearing in any location around and about the opponent. It could be said its speed is its main draw. It is capable of fighting for a decent amount of time when facing injury, though there is a threshold for its tiny size. a fatal blow could spell the end of this guy if he is not summoned back. It's can link its senses with the other shikigami as well as the user. 

Ability:
Warp-square: Hayate can create large and small squares for objects and people to warp through. This is more so used for sources of cursed energy relating to Haji, such as himself and his other shikigami. Hayate is capable of teleporting others, but it wares on the user's cursed energy reserves to repeat such a process. 
Shapeshifter: The little curse can shapeshift its size a bit, as well as shape its limbs into blades and daggers. It can also cut with horns on its head. 

Ryūji
Stats: Strength: Enhanced 1.5 (10) 
Speed: Enhanced 1.2 (5) 
Endurance: Enhanced 1.3 (6) 
Durability: Enhanced 1.4 (4)
Sensory: Enhanced 1.3(5)

Summary: 
This beast's raw size gives it the ability to rough house anyone that finds its way into its claws. Its power knocks opponents on their back and the fangs can easily puncture flesh and even some armors. Some could even lose a limb. Its heavyset body makes it difficult to move as fast as other shikigami within the arsenal, so it makes up for that limitation with Enhanced Durability and higher endurance. The beast can power through damage, especially of the elemental nature. The spikes on its body can repel blades. It is capable of Enhanced sensory by linking with Hajime and the other shikigami. 
Ability: 
Blazing shot: The Shikigami formulates flames in its mouth and projects it, either as a single explosive shot or a fan of flames.
Rolling Blow: Ryuji curls into a ball and rolls about. The spines on its body are capable of shredding and tearing at enemies and its massive size allows it to blow and crash through solid objects and walls. 

Ninpo-Mitsugo
Stats: 
Strength: Enhanced 1.2 (9)
 Speed: Enhanced 1.3 (10)
 Endurance: Enhance 1.2 (5) 
Durability: Enhanced (10) 
Sensory: Enhanced 1.3(5)
Summary
The Ninpo Triplets are highly skilled in their lane. As enhanced beings, their weapon use is capable of decapitation of limbs or one's head. They can split fellow curses in two and create a flurry of blows using combined teamwork. The fact they rarely break formation, even while taking damage shows just how useful they can be for stalling or taking down specific enemies. They each can link their various eyes to the whole of Hajime's arsenal. They can quickly break formation to avoid an attack and quickly reset without their inner workings being seen to the outside world. 

Ability:
Tower Of One: The fighting style is defined as "Tower Of One." By staying within formation this shikigami do their best work. They refuse to break even in death. 
Moon strike: By concentrating cursed energy, the shinigami can send a crescent moon-like wave of energy in the direction of its cut. 
Tsume
Stats: 
Strength: Enhanced 1.1 (5)
Speed: Enhanced 1.3(10) 
Endurance: Enhanced 1.2(5) 
Durability: Enhanced 1.1(10) 
Sensory: Enhanced 1.3(5)
Summary:
Tsume is a modest-sized beast in the form of a griffon. Its power is best expressed while in motion. It can strike with its beak and claws on the ground, but that potential is best used while in flight. When dive-bombing, it using either its beak or its serrated claws to tear and shred limbs and body parts. Its wings are powerful enough to take enemies off their feet, smashing them into walls and through windows, etc. It can survive being knocked out of the sky and even losing a wing and its senses can be linked with the others. It goes without saying that this shikigami is faster in the air than on the ground. 

Ability:
Wing Break: Either from hovering or a dive bomb by opening and directing the flap of its wings, Tsume can create a powerful kinetic burst of wind enhanced via cursed energy. It is not likely one can remain where they are standing if they find themselves on the other end of this. Unscathed opponents may be removed from the position they once stood, especially if they have already lost their footing. 
Claw Dive: Tsume dive bombs as usual, except this time it attempts to slash or grab with its mighty claws. Even a near miss can lead to fatal wounds against sorcerers and curses alike. Its speed really jumps during this maneuver. 


(Advanced)
Itsuki-Inu (pack) 
Stats:
Strength: 
Advanced 1.1 (10)
Speed: Average 1.1 (10)
 Endurance: Advanced 1.1 (5)
Durability: Advanced (10)
Sensory: Enhanced 1.3(5)

Summary:
The Itsuki-Inu pack can come in varying sizes. But in most scenarios, they can vary from small lap dog to large mastiff or pit bull. Since they can be "regenerated" or replicated using talisman, they suffer from less overall power. They are more supportive than direct fighters but can confuse and harass opponents. They can also keep samples and objects inside of their bodies and have the ability to track like no other using the various mouths to taste the air. 

Ability: 
Bite: A normal bite. Several of the pack can jump and attack at the same time. 
Branch Assault: Whether it's one or many, these beasts can burrow underground and launch a wave of vines to attach and pin down a target. 


Approved @Kojima
Drill
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Fri Apr 08, 2022 8:13 pm
❝ Ten Shadows Technique! ❞ - Basic > Advanced > Enhanced > Supernatural > Immense


Basic -
Name: Whack-a-moles or Mogura Taiji (モグラ退治, "Mole Buster")!
Classification: Shikigami of the Ten Shadows
Strength: Average (1.1)
Speed: Average (1)
Endurance: Average (1)
Durability: Average (1)
Sensory: Average (1)

Summary:
Mogura Taiji (モグラ退治, "Mole Buster") is a labour of mole shikigami. By forming a mole's head with their hands, a user's shadow summons a multitude of moles modeling helmets that both jump up and down like the arcade game; whack-a-mole but can move freely atop the ground. They are essentially harmless shikigami operated to play as a distraction in combat and use their digits to trouble a target's footing and attention. While they're in their hole, they appear randomly and go back into a hole.


Name: Rat Infestation 
Strength: Average (1)
Speed: Average (1)
Endurance: Average (1)
Durability: Average (1)
Sensory: Average (1)
Ability: King's Curse - A crowned rat will conjure in the chaos of the other rats with a bite that combats the opponents' cursed energy, birthing irritation, and negative drawbacks when applying cursed fuel or possessing it at a mass amount. Most get enraged` and run mad, but the attack deactivates at either the death of the rat king or the shikigami is dispersed.
Summary:
Rat Infestation is a cluster of rat shikigami, working similar to Megumi Fushiguro's Rat Escape, which served as a distraction for the user. By forming a rat's head with their hands, a user's shadow summons a collection of rats; upon triggering the technique, a plethora of rats fills the area to distract the opponent, allowing the summoner to escape danger using the disarray for their benefit.


Advanced -
Name: Bakeneko (化け猫, "changed cat")
Classification: Shikigami of the Ten Shadows
Strength: Advance 1.1 (2)
Speed: Advance (1.1)
Endurance: Advance (1)
Durability: Advance (1)
Sensory: Advance (1)

Ability: Scratch/Claw - A simple ability revolved around Bakeneko using its claws for combative purposes.
Summary:
Bakeneko (化け猫, "changed cat") is a stylish black cat born from negativity based on bad luck and cats of ebony fur. By constructing a crescent moon with their hands, a user's shadow summons a lonesome bipedal cat dressed in an array of clothing (Relying on the duration of day and season). In the middle of Bakeneko's forehead is the Moon mandala, which is a very important symbol, since it represents the Bodhichita and means “mind of enlightenment.”


Enhanced - 
Name: Divine Dogs 
Classification: Enhanced Shikigami
Strength: Enhanced 1.2 (4)
Speed: Enhanced 1.3 (.7)
Endurance: Enhanced 1.2 (3)
Durability: Enhanced 1.1 (2)
Sensory: Advanced 1.3 (.1)
Ability: Divine Dogs Abilities
Summary:
The Divine Dogs are a pair of twin wolves. One hound is white while the other is black, and both have three dots on their forehead of the opposite color.


Name: Nue 
Classification: Enhanced Shikigami
Strength: Enhanced 1.3 (3)
Speed: Enhanced 1.4 (1)
Endurance: Enhanced 1.1 (2)
Durability: Enhanced 1.1 (1)
Sensory: Advanced 1.3 (.1)
Ability: Nue Abilities
Summary:
Nue is a bird-like shikigami that can be summoned through the Ten Shadows Technique of the Zenin Family


Name: Great Serpent
Classification: Enhanced Shikigami
Strength: Enhanced 1.3 (4)
Speed: Enhanced 1.4 (2)
Endurance: Enhanced 1.1 (3)
Durability: Enhanced 1.1 (2)
Sensory: Advanced 1.3 (.1)
Ability: Great Serpent Abilities
Summary:
Great Serpent is a giant snake shikigami that can be summoned by the Ten Shadows Technique of the Zenin Family.



Supernatural -
Name: Broadwing Pegasus 
Classification: Supernatural Shikigami
Strength: Supernatural 1.3 (.3)
Speed: Supernatural 1.1 (.5)
Endurance: Supernatural 1.5 (.3)
Durability: Supernatural 1.2 (3) 
Sensory: Enhanced 1.3 (6)
Ability: Feather Manipulation - Broadwing Pegasus utilizing cursed energy can alter the shape, control, and otherwise manipulate its feathers.
Summary
Broadwing Pegasus is a mythical shikigami with superior physical capabilities alongside a moveset of versatility. Broadwing Pegasus has a malignant prospect. Its impacts are concussive and, with the flaps of its glorious wings, can summon forth winds that are discharged onward to entities, producing a knockback. It contains a natural characteristic of a steed with attachments that rival a griffins' wings. Broadwing Pegasus possesses a frightening command of feather manipulation, in parallel to having telepathically-like linked with them. Broadwing Pegasus may shower down on the enemy an overload of feathers that are sharpened like a broadsword, even allowing its summoner to use its feathers as a sword-like weapon.


Immense - 
Name: Eight-Handled Sword Divergent Sila Divine General Mahoraga
Classification: Immense Shikigami
Strength: Immense 1.4 (2)
Speed: Immense 1.1 (3)
Endurance: Immense 1.5 (.6)
Durability: Immense 1.1 (.6) 
Sensory: Pre-natural 1.1 (.5)
AbilityGeneral Abilities
Summary
Eight-Handled Sword Divergent Sila Divine General Mahoraga is the most powerful shikigami of the Ten Shadows Technique. Throughout its entire history, no user of the Ten Shadows Technique has been able to tame it.
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