Beginner's Guide
Thu Jul 22, 2021 11:28 pm
Getting your RPC'S Situated
It is the most important thing in the entire forum's rp; without a character, you have no foundation. Getting your foundation down will lead you to a fruitful adventure of experience and knowledge. Part one of this guide will also provide navigation to OOC tools used for storage and links, as well as some guidance around the site.
1 Character Creation - Before someone makes their character they need to read all the necessary rules which include Ability, World, and Character information, and this beginner's guide. Failing to read could get you declined more likely than others who have read.
Section 1
[X]Character Resources
[X]Physical Builds
[X]Tier Mechanics
[X]Tier Charts
[X]Cursed Energy
[X]Weapons & Shikigami
[X]Dice System
[X]World Information
[X]Cursed Spirits
[X]Shikigami Guidelines
Getting Situated: Part 2
These links aren't as mandatory when starting out, but you will eventually come across them. It is also recommended to learn the location of where these links take you so that you have an easier time going through the forum. If you ever get lost, just come back here.
OTHER INFORMATION
[X]Custom Submissions
[X]Character Logs
[X]Storage
[X]Jujutsu HQ
2 Character Understanding - Upon beginning the role-play the majority of you will be students, and then there will be a minority of adult faculty helping the students out. Before we begin I'd like to address unique Cursed Corpses like Pandaa. If you want to be like it, you can create two extra cores for yourself that exhibit stronger tiers that go up to enhanced and supernatural AS LONG as it makes sense.
➤First Years
If you're a first-year you shouldn't be starting the role-play as someone crazy amazing or perfect; this includes fighting skills, knowledge, emotional issues, and other needed character development to work with. This character development should also exist for all characters no matter what their ranking is in this roleplay. (Characters who have families in the Jujutsu world are exempt from this)
• Ages: 14, 15, 16
• Experience: The experience required for this level of entry doesn't have to be high or low in terms of your actual role-play skills since it's your first year.
• Grade: Your grade is determined based on the entry exams for school that are knowledge, story, and combat base. The grading requirements we're looking for will be given at the end of this section of the guide.
➤Second Years
If you're going to be a second-year then your knowledge of Jujutsu Kaisen needs to be pretty extensive and not average. As for your RP & combat skill, it doesn't need to be extremely high, but it doesn't need to be low either. You need to be a SOMEWHAT mature character to help out the first years IC and OOC.
• Ages: 15, 16, 17
• Experience: The experience required for this level of entry doesn't have to be high or low, but you are required to have somewhat of a high capability for combat as well as writing if you choose to start the role-play around this level.
• Grade: Your beginning grade is determined based on an exam that is knowledge, story, and combat-based. The grading requirements we're looking for will be given at the end of this section of the guide.
➤Third Years
Third-years need to know how to fight and guide other roleplayers, IC, and OOC. You don't have to be the best fighter, but you should be resourceful and know a good deal about Jujutsu Kaisen. Not only that, but you should have deep knowledge of character progression, writing, and more to not only sell your story, but the stories of others and the plot included.
• Ages: 17, 18
• Experience: The experience required for this level of entry doesn't have to be medium or high. Your knowledge of JJK should be as mentioned, pretty high.
• Grade: Your beginning grade is determined based on an exam that is knowledge, story, and combat-based. The grading requirements we're looking for will be given at the end of this section of the guide.
➤Faculty, Professionals & Clans
As a member of the faculty (or someone living as a professional) you are required to be good at combat with a depth of knowledge on JJK in order to teach to your students. If you aren't good at writing or grammar then this role is not for you. Someone with these titles does not have a specific age range, but for faculty and pros, it's important that you're around ages 20+.
• Ages: Must be 20 or older.
• Experience: Experience level is very high with expert JJK knowledge. Must be knowledgeable about the advanced mechanics of T1-RP.
• Grade: People around these levels are Grade 2, Grade 1, Special Grade 1, or Special Grade.
➤Cursed Spirits
Cursed Spirits will follow the same guidelines as the shamans, so the higher the grade, the higher the requirements.
• Ages: ????
• Experience: Experience is based on the grade you go for, so you MIGHT be tested to determine your standing due to how your character's bio is written.
• Grade:
Grade 4
-Ability to write at 300 words or more.
-Able to type without much error (Typos and Grammar.)
-Basic knowledge of T1 RP
-Basic Story Skills
-Decent Knowledge of Jujutsu Kaisen
Grade 3
-Ability to write at 300 words or more.
-Able to type without much error (Typos and Grammar.)
-Intermediate knowledge of T1 RP
-Moderate Story Skills
-Basic Combat Ability
-Moderate Knowledge of Jujutsu Kaisen
Grade 2
-Advanced writing ability
-Advanced knowledge of T1 RP
-Advanced Story Skills
-Moderate Combat Ability
-Advanced Knowledge of Jujutsu Kaisen
Grade 1, Special Grade 1 & Special Grade
-People who want these grades have to be creative when it comes to applying their abilities.
-A wealth of knowledge is needed for T1 in general, writing included.
3 History/Background - Establish a well-thought-out background before you make your bio. If your history does not meet our standards then it will be taken in for questioning. No one should be related to any canon characters either (Unless it's clan names like Kamo or Zenin). Vague sentences or descriptions will be questioned as well, so do your best. Your background must reflect your present builds before you begin role-playing.
4 Privileges - This is an existing rule finally being placed in stone. We only give special roles, techniques, ranks, and positions to specific role-players with SOME experience. We are looking for people who are mature, know the role-play rules, and mechanics like it's second nature. People who write well, people who know how to actually fight, and who are ACTIVE are the people we want. A lot of our decisions aren't based on personal relationships if we're familiar with you. Because our community is so tight, a lot of decisions are based on past actions and what you currently display. And do not think that experience is always our determining factor for anything because it isn't. You're always free to make your suggestions, but understand that we won't be working our systems around your wants if we decline your ideas.
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Combat
Fri Jul 23, 2021 1:30 am
Becoming Battle Ready
There are many ways people can battle in JJK, our fighting system compliments both inexperienced, and experienced fighters to basic and technical fighting styles.
There are many ways people can battle in JJK, our fighting system compliments both inexperienced, and experienced fighters to basic and technical fighting styles.
1 Getting everything ready - After having your biography completed it is wise and required of everyone participating in the role-play to edit their signatures by adding a set of links that directs staff and others affiliates to their Character Logs, Biography, and Storage. How you go about organizing it is on you. |
2 Disagreements - It is no amazing discovery that many people don't see eye to eye in combat sometimes. This is caused by a lack of knowledge, misunderstanding, or just plain salt. If there are issues, please post them in a spoiler, DM your opponent, or take it to the dispute area that can be found in the community center as a sub-forum (or discord also has one of these). If you cannot come to an agreement then it is highly recommended to notify a mod through PM. |
3 Metagaming - Unless you have a reason to kill someone in this role-play you shouldn't go around killing people just because. Curses should follow this rule to some degree as well, but since their nature is different this ruling over them isn't as serious. If I find out that you're trying to kill someone for no absolute reason you will have fame deducted, loss of rank, and more. This rule does not mean you are safe from the element of death because you can be killed without permission, and given certain personalities like serial killers, there's nothing we can do besides arrest or kill them. |
4 Battle - When you're engaged in certain battles, death is an actual thing, especially in major events that progress the plot. Whenever you're facing off against another cursed spirit operating as an NPC or being operated by a role player then you need to be aware that you can still die with a higher probability. If you happen to die then that is it, you don't get a second shot with you're RPC unless there is some miracle that can be performed or plot calls for saving your life. |
5 Spam - It isn't mandatory, but don't be a spammer with your abilities. I'm sure everyone here has played a fighting game and came across one plenty of times. Try different variations of your innate skills rather than relying on one application of it. |
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Topic Icons
Fri Jul 23, 2021 1:52 am
There is a list of labels, also known as topic icons that you need to be highly aware of and what they mean. Under no circumstances are you to use the labels for something unrelated to a role-play setting, and to add, no one is ever authorized to use the event. label
1 [Open] Anyone can join this thread. The nature of these threads can turn into anything.
2 [Private] Permission is needed from the host to join this thread. The nature of these threads are similar to open topics.
3 [Training] A thread dedicated to training. The nature of training is focused on honing a skill, or instructing another on techniques until it's done right. It is naturally unclear whether the topic is open or not, so if you would like to participate, message the host.
4 [Spar] Sparring is a collaboration between two or more parties focused on helping each other improve by pointing out what they are doing wrong and what they are doing right. Sparing is perhaps the most honest of ways to improve because it challenges ego, knowledge, and more. Ask for permission to join this topic if you weren't invited.
5 [Battle] A battle thread is the thread where both parties aren't focused on killing each other. They only want to test their skills and only that.
6 [Event] Extremely Unique threads are used to progress the plot of the story.
7 [Mission] A mission thread is as it suggests. Anyone can intercept these types of missions as an ally or as an enemy.
8 [Information] This label icon is reserved for mods only, and other mods have to get permission from admins to use it. Regular members are not to use this icon under any circumstances.
1 [Open] Anyone can join this thread. The nature of these threads can turn into anything.
2 [Private] Permission is needed from the host to join this thread. The nature of these threads are similar to open topics.
3 [Training] A thread dedicated to training. The nature of training is focused on honing a skill, or instructing another on techniques until it's done right. It is naturally unclear whether the topic is open or not, so if you would like to participate, message the host.
4 [Spar] Sparring is a collaboration between two or more parties focused on helping each other improve by pointing out what they are doing wrong and what they are doing right. Sparing is perhaps the most honest of ways to improve because it challenges ego, knowledge, and more. Ask for permission to join this topic if you weren't invited.
5 [Battle] A battle thread is the thread where both parties aren't focused on killing each other. They only want to test their skills and only that.
6 [Event] Extremely Unique threads are used to progress the plot of the story.
7 [Mission] A mission thread is as it suggests. Anyone can intercept these types of missions as an ally or as an enemy.
8 [Information] This label icon is reserved for mods only, and other mods have to get permission from admins to use it. Regular members are not to use this icon under any circumstances.
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- END-- MY DRAGON CLAN RANK --\>
- Posts : 43
Location : Pluto
Join date : 2021-07-08
Reputation : 13
Re: Beginner's Guide
Fri Jul 23, 2021 2:07 am
Other Stuff
• No God Modding. This goes towards those that take a hit and get up from it as if nothing happened. Acknowledge your damage/pain and continue the fight if it doesn't kill you. This also applies to characters with high endurance and durability as well. You might not feel it much, but there is nothing worse than a role-player acting like they didn't get hit. Add some depth to the fight for god's sake, you all aren't robots.
• If you ignore an attack or you're unaware of it and have been hit by it, there is no way you can mitigate the damage. The only thing that can save you is a prep or your physiology.
• Clan members do not usually share their prized abilities, it is usually one person every new generation that does. Some clans even have two prized abilities like the Zenin.
• This role-play was made for MY enjoyment. Anything you've read thus far that doesn't fit your standards simply means it was not designed for you, things such as purple prose.
• Don't ask me why your 'friends' weren't invited or accepted. A, I either don't feel like dealing with them, as in putting up with an attitude if I don't trust them, or B, they did not pass my screening where I was able to determine things from their personality. If you feel strongly against this and want to argue or be passive-aggressive, then there's the door.
• Do not think you're about to get over me or on my system. Don't think you're going to start another character because you didn't get what you wanted by trashing the original character because it will only transfer. You can get multiple rolls if you plan to RP with two OC's but they both need to be maintained. This means one should not be favored over the other because of tiers and other boosts.
• No God Modding. This goes towards those that take a hit and get up from it as if nothing happened. Acknowledge your damage/pain and continue the fight if it doesn't kill you. This also applies to characters with high endurance and durability as well. You might not feel it much, but there is nothing worse than a role-player acting like they didn't get hit. Add some depth to the fight for god's sake, you all aren't robots.
• If you ignore an attack or you're unaware of it and have been hit by it, there is no way you can mitigate the damage. The only thing that can save you is a prep or your physiology.
• Clan members do not usually share their prized abilities, it is usually one person every new generation that does. Some clans even have two prized abilities like the Zenin.
• This role-play was made for MY enjoyment. Anything you've read thus far that doesn't fit your standards simply means it was not designed for you, things such as purple prose.
• Don't ask me why your 'friends' weren't invited or accepted. A, I either don't feel like dealing with them, as in putting up with an attitude if I don't trust them, or B, they did not pass my screening where I was able to determine things from their personality. If you feel strongly against this and want to argue or be passive-aggressive, then there's the door.
• Do not think you're about to get over me or on my system. Don't think you're going to start another character because you didn't get what you wanted by trashing the original character because it will only transfer. You can get multiple rolls if you plan to RP with two OC's but they both need to be maintained. This means one should not be favored over the other because of tiers and other boosts.
- Important (Optional):
I'm here to give a message to some of you "Heavy Combat Roleplayers" who seem to believe that you can win a battle by one-shotting another role-player through hand-to-hand combat, or with an ability. If you RP like this then you are COMPLETELY wrong and are far from being a complete role-player, in fact, I could argue that your thinking is flawed along with the other hoards of cavemen who thought it was acceptable to teach your impressionable mind this barbaric style of rp. You're so brainwashed at this point you refute the idea because everyone else is doing it, so it must be okay, right? Jesus, have some respect for yourself and stop following the crowd already.
Now of course certain techniques and how you hit someone with them could instantly end a fight, but in actuality, this is far from believable (somewhat), and far from the point I am trying to make. Your way of fighting is cheap and out of date. "Well, who the hell are you to tell me how to fight!?" Dude, I've probably been doing this longer than you, and if you have been doing it longer than me, I'm experienced and sociable enough to see through people and their bullshit motives. You aren't fooling me because I don't care about fitting in with you.
If you prefer to fight like what has been mentioned before, it either reveals how inexperienced you are, or it reveals how much you suck at fighting because at the end of the day most of you guys only have arguments and poetry to back your claims. People who fight like this typically have short fuses, something to prove even though no one cares, or do not know how to play the long game because in truth they don't have the skills to back it up. And as I just said, their roleplay is covered up with fancy words and crappy arguments backed with the nepotism of other individuals. So many of you talk about wanting a challenge, but when someone gives you it, you don't want to overcome that wall, but would rather instead argue and pick on someone with your friends. Diving further on the topic;
Endurance is a thing none of you should ignore, so I encourage you to be okay with getting hit within reason and to block or reflect attacks because the more you try to evade due to your fear, the easier you are to exploit and defeat. You're also robbing your own potential because I don't care how many strategies you came up with to avoid blocking or getting hit. You aren't inventing anything new, I promise you that it's already been done for decades now. Someone that loves to dodge will slowly lose whatever elegance or edge they started the fight with. Yep, only goes downhill from here buddy because you have no combat foundation, only crappy plans with some shitty ability to one-shot someone. You and whatever pals that hyped your head up need a damn reality check because I always feel like the majority of you guys smoke crack with half the shit you say and pull.
I also don't want to role-play with people who belittle others in their posts to seem bigger than they are. Take that crap back to whatever dump you got it from because for some reason these overly confident role-players are the most insistent on one-posting like it makes them good by announcing that you're dead. The moment your opponent does that, if you have the skill, the fight is practically over because they just announced they can't go that long in a fight, at least that's the way I take it and haven't been proven wrong till this day. It's only but so long before they run out of these once and lifetime strategies. A lot of you overestimate people when you shouldn't because they aren't worth your time. Most of these people don't even have the fucking integrity to RP right. I swear it's like playing a cheesy anime fighter online, except RP is worse because everyone is some bully who hasn't gotten laid, some 35-year-old gangster, or some angry jackass mad at life, OR some teenager being edgy to prove something.
And For you people who think you have the god-given ability to detect everything, you fucking can't. Just leave it alone, it's one thing to detect, but it's another thing to react. If you don't know what the hell you're doing, like, at all, just take the hit because at that point you're opponent has earned it. I'd rather see that than you doing something ugly that breaks the immersion of combat. I know a lot of you feel like you are special and all, but a lot of you have the same personality and fighting patterns in different RP settings; all I'm saying is do better if you're about to rp with me in JJK or get the hell out. I'm nobody special, nor am I the best since everyone wants to RP with matrix calculations and Poneglyphic poetry that we're all meant to magically comprehend because they're too afraid to lay it all out on the table. Honest and clear rp will make you better. ACTUALLY challenging yourself will make you better. Facing your fuck ups in a fight will make you better. All in all, take it somewhere else because you're not doing it here.
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